Welcome to our monthly recap! In this brief overview, we will share the latest insights of Space Falcon development over the past month. Join us as we take a closer look at the progress we've made in pursuit of our objectives.
Hero Customization Powered by Generative AI
To begin with, many games allow players to customize the protagonists to the point where it becomes a very desired feature for current gamers. However, it still has limits where you can only select the traits that the game presents. For example, it could be something you want, a certain haircut, outfit or accessory that might not even be included in customization which doesn’t let players simply be who they want to be.
For this reason, our team has succeeded in developing and bringing a new tool for Aviatrix which completely changes and scales the hero customization feature in our game. With the help of generative AI, players will be able to customize the hero they want to be displayed without having limits on attribute selection. Also, we do have plans to integrate it into our second 3D space shooter game as well which will be launched next year.
Hero Selection
Additionally, we have added the hero selection feature which will let players choose the main protagonists. Every hero is different in terms of power and stats boost they provide, so it will be important to choose the right one for your gameplay style and loadout.
New Special Hero Abilities
Speaking about hero abilities, in our first game “Aviatrix” which we plan to launch this year, we have deployed 2 special hero abilities that will allow players to use them with their loadouts making the gameplay style more diverse.
The Rain of Abyss - The power that tears down the sky and brings fear and agony in the battle.
Dragon’s Breath - The immense surge of heat and fire that devours everything in its core of eruption.
Spaceship Selection & Functioning Upgrades
What concerns the spaceships, the selection and upgrades section has been optimized for better functionality in the game meaning fewer bugs when selecting a chosen spaceship to play with and being able to upgrade different parts of it by spending in-game currency.
Spaceship selection
Spaceship Upgrades
Boss Galleon & New Bullet Effects
Moreover, the Aviatrix game now has the first boss - Galleon, which will give players the real challenge of completing the mission. The above health bar indicates how much health the boss still has giving a feel of how far the player is from defeating it. Also, the new bullet effect has been added and optimized to create a better look when playing.
Boss - Galleon
Bullet Effects
Loyalty Program Launch on Galxe
This month, we got verified by the Galxe team and launched our first marketing campaign which is the Space Falcon Loyalty Program for current and new community members. This way we want to reward everyone for being active and helping us to spread the word about our project. Loyalty Program consists of many different tasks that have to be completed daily, weekly and monthly to earn Galxe points. In short, Galaxy points are a perfect indication for us to see who is the most active and deserves juicy prizes!
Rewards include NFT & Token drops, Early Game Access (Aviatrix Beta V1.0), Whitelists for NFT launch and future products as well as video games Gift Cards (PSN, Xbox, Steam).
To wrap up, this month's update article signifies another step forward. We want to thank every member of our community and partners for your continued support. We can't wait to share more amazing features and products in the meantime. Stay tuned for the exciting developments in the months to come!